- Using python on mac 10.14.4 install#
- Using python on mac 10.14.4 generator#
- Using python on mac 10.14.4 code#
- Using python on mac 10.14.4 download#
"TypeRegistry::register_dynamic_type(std:: 1::basic_string const&)", referenced from:ĬopyOnWriteObj1, TypeHandle>::init_type() in 3d-game-shaders-for-beginners.o "TypeRegistry::record_alternate_name(TypeHandle, std:: 1::basic_string const&)", referenced from: TypedWritable::init_type() in 3d-game-shaders-for-beginners.o TypedWritableReferenceCount::init_type() in 3d-game-shaders-for-beginners.o WindowFramework::init_type() in 3d-game-shaders-for-beginners.o TypedReferenceCount::init_type() in 3d-game-shaders-for-beginners.o NodeReferenceCount::init_type() in 3d-game-shaders-for-beginners.oĪsyncTaskManager::init_type() in 3d-game-shaders-for-beginners.o PointerToBase ::update_type(ReferenceCount) in 3d-game-shaders-for-beginners.o "TypeRegistry::register_type(TypeHandle&, std:: 1::basic_string const&)", referenced from: InternalName::get_root() in 3d-game-shaders-for-beginners.o "InternalName::InternalName(InternalName, std:: 1::basic_string const&)", referenced from: PointerTo InternalName::make(char const (&) ) in 3d-game-shaders-for-beginners.o "InternalName::append(std:: 1::basic_string const&)", referenced from: GenerateLights(NodePath, bool) in 3d-game-shaders-for-beginners.o "AmbientLight::AmbientLight(std:: 1::basic_string const&)", referenced from: Undefined symbols for architecture x86_64: (The directory to Panda3D library is correct)
Using python on mac 10.14.4 code#
Simply edit your Qt5CoreMacros.cmake, replace COPY_ONLY with COPYONLY and Configure again.I am able to compile the source code into an object file.īut I failed at creating the executable by running this: This is just a typo with Qt5CoreMacros.cmake file. To solve Qt detection errors, click on Add Entry and add CMAKE_PREFIX_PATH with path /home/YOUR_USERNAME/Qt/QT_VERSION/COMPILER matching your Qt architecture.Įxample: CMAKE_PREFIX_PATH=/home/bob/Qt/5.7/gcc_64Ī further dev warning may appear: CMake Warning (dev) at YOUR_QT_PATH/lib/cmake/Qt5Core/Qt5CoreMacros.cmake:224 (configure_file):Ĭonfigure_file called with unknown argument(s):Īpplications/projects/Modeler/exec/CMakeLists.txt:14 (qt5_add_resources) Time for a coffee! Troubleshooting CMake errors Qt detection error
Using python on mac 10.14.4 generator#
To compile, open a terminal in your build directory and run make or ninja depending on the generator you chose during CMake configuration.ĭo not forget the -j option to use all your CPU cores. activate or deactivate functionalities: see SOFA_XXX variablesĭo not forget to Configure again to check if your changes are valid.activate or deactivate plugins: see PLUGIN_XXX variables.if your Mac has a M1 processor: set CMAKE_OSX_ARCHITECTURES to “arm64”.choose the build type by setting CMAKE_BUILD_TYPE to “Release” or “RelWithDebInfo” (recommended) or “Debug”.
Keep “Use default native compilers” and press “Done”.įix eventual dependency errors by following CMake messages (see Troubleshooting section below).
Verify Command Line Tools path: xcode-select -p In Xcode, navigate to “Xcode > Preferences > Locations” and set Command Line Tools to your Xcode version
Open Xcode to automatically finalize installation
Using python on mac 10.14.4 download#
To download any version, go to and search for “Xcode”.
Using python on mac 10.14.4 install#
If your MacOS version is too low, update your Mac from the App Store.ĭownload and install the highest possible Xcode compatible with your MacOS.Ĭompatibility list (taken from Wikipedia): MacOS >= 11.3 : Xcode 13.2.1 (with AppleClang 13.0.0) On MacOS, we officially support MacOS >= 10.13.2 (High Sierra) and AppleClang >= 9.1.0.Ĭheck your MacOS version with system_profiler SPSoftwareDataTypeĬheck your AppleClang version with clang -version SOFA requires a C++17 compatible compiler. This may come in a near future, to be continued… Unfortunately, no Docker image has been created yet for MacOS. It is STRONGLY advised to read through this entire doc page before getting started.